General Information
Siege System Changes
One Character Per Player During Siege
Players will only be allowed to log in with one character during sieges.
- Strategies should not rely on multi-character usage.
- Guilds should optimize party setups based on members' main classes instead of buffer alts.
- Multi-character usage often leads to unbalanced numbers, reinforcing existing disparities.
- Prevents abuse of the new reward systems tied to participation time and material farming.
This change increases the importance of organization and team coordination, helping to balance quality vs. quantity.
Increased HP for Siege Objects (x3)
The HP of all siege objects will be tripled:
| Object | HP Change |
|---|---|
| Revival Camps | x3 |
| Catapults | x3 |
| Revival Towers | x3 |
| Gates | x3 |
This aims to match object durability to current damage output and address the long-standing disadvantage for Defender guilds. Many guilds previously preferred to attack their own castle using a secondary guild rather than defend. By balancing conditions, we encourage real defense and attack strategies.
Increased Damage for Catapults
Catapults haven't had a meaningful impact so far — it was always easier to rush gates with a few players. We want catapults to play a more decisive role.
- Catapults will deal increased damage.
- Both Catapults and Camps can be destroyed by the Defender guild and repaired by the Attacker guild's leader.
- This creates an exciting layer of gameplay centered around object control and counterplay.
Siege Token System & Guild Merchant NPC
Players participating in sieges will now be rewarded over time.
| Mechanic | Detail |
|---|---|
| Earning | For every 60 seconds spent in the siege zone, registered guild members earn a special material |
| Spending | Exchange materials at the new Guild Merchant NPC |
Planned items available from the Guild Merchant:
| Item | Details |
|---|---|
| Lv2 Elixirs | Stronger than current versions (final stats TBD) |
| Consumables | Lens Stone+, Compound Potion, etc. |
| Exclusive Transmog Set | Armor, weapons, pet, mount, wings, cloak — unique design, only obtainable from this NPC |
+500M Gold to Castle Rewards
Some castles provide decent gold rewards, while others fall short and are rarely contested. To fix this, a flat +500,000,000 Gold will be added to every castle's reward.
- Top-tier castles remain attractive.
- Less-contested castles become worth fighting for.
Siegefield Access Limited to Registered Guilds
Only members of guilds registered for a castle (attacker or defender) can enter the siegefield. Additionally, players cannot join or leave a guild during siege.
This system aims to:
- Prevent one dominant group from easily capturing all castles.
- Encourage meaningful planning by having guilds commit to one castle rather than spreading across all.
Critical Note: Since players can only fight at their registered castle, we want to prevent "fake registrations" from locking out opponents. Any guild caught abusing this system will face severe penalties.