Patch 608

24/08/2026 09:40:00

Patch Notes

608

📅 Released August 24, 2026

⚙️ Features & ChangeS

🖥️ Client & UI

  • Movement Speed Tenacity Now Shown in Tooltips — Skills can grant Movement Speed Tenacity, but the tooltip had no line for it, so Vital Charge's +5% was invisible at every rank even though the server was applying it. It now appears alongside the other special effects.

🐛 Bug Fixes

  • Drawn Shuffle Rounds Charging a Loss — A drawn round in 3v3 Shuffle handed all three players on the Red side a full loss, ten rating each, while the Blue side got nothing at all. Draws are now scored as draws for both teams.
  • Crowd Control Flashing On and Off — When your gear's HH Effect Duration Reduction took off at least as much time as a Hold, Fear or Berserk effect would have lasted, the effect was still applied for a single millisecond — long enough to lock your movement, show the debuff icon and burn your immunity window before vanishing again. Those effects are now negated outright: the damage still lands, the effect does not, the caster is told you were immune, and your immunity window is left intact for the next one.
  • Macros Not Firing While Holding a Modifier — Toggle and Run Once macros did nothing if you were holding Ctrl to reach the Ctrl quickbelt row when you pressed the macro key. Mouse side buttons were hit hardest, since they were affected the same way. Key combinations that already do something of their own keep doing exactly that.
  • Drop Block Reporting a Second Client — Turning the drop block off could be refused with a message about disabling it from another client, and some players entered the game with it already forced on, all with a single client running. A character slot freed by an earlier logout could be reused by an unrelated player and still be counted as a second client on your machine. That stale entry also gated rift entry, the siege-war login block and the multi-client teleport, and could disconnect the wrong player.