Patch 595 - 596

18/07/2026 17:31:00

Patch Notes

595

📅 Released July 18, 2026

⚙️ Features & Changes

🎮 Skill Macro

  • Smart Macro Pacing New — Use /macromode to opt in to a smarter skill-macro pacing engine that confirms each cast with the server before advancing, timed to your own connection so the next cast fires as soon as the server is ready, no matter your ping. This is entirely opt-in — by default your macro still behaves exactly as it always has.

🐛 Bug Fixes

  • Guild Name Case Merge — Fixed a bug where two guilds with names differing only by capitalization (for example, "SHADOW" and "Shadow") could incorrectly merge into a single guild, mixing up members, guild leadership, and the guild mark. Guild names are now always treated as distinct regardless of case.
  • Casting From the Grave — Fixed a rare timing window that could let a skill cast go through in the instant right after your character died.
  • Smoother Loadout Swaps — Switching loadouts now recalculates your stats once at the end of the swap instead of after every single piece, making multi-piece swaps faster and less laggy for you and players standing nearby.
  • Far Party Members Freezing/Teleporting — Fixed party members outside your view sometimes appearing to freeze in place and then snap forward, or sliding across the ground without playing their run animation.
  • Skill Macro Reliability — The skill macro no longer spams repeated requests for a slot the game just refused, no longer occasionally fires the same cast twice, loads your macro configuration more efficiently, and now turns itself off automatically if your character dies. Run-Once mode also no longer wastes time stepping past already-used or on-cooldown slots before reaching ones that are actually ready.
  • Skill Effects — Fixed the "Turn off other players' skill effects" option also hiding your own skill effects when enabled. Fixed archers and other ranged attackers continuing to render and update after they stopped targeting you. Fixed stray arrows flying forever instead of disappearing when their target left the area.