We discovered a bug where Sudden Deluge was reducing the target’s Critical Hit Resistance, and we’ve fixed it.
Hello everyone,
We’re picking up where we left off. We’d like to thank all players who have been giving us consistent and constructive feedback. In this patch, we’ll be taking a few more small steps.
General Changes:
We want to make some adjustments to the Crit and Tank title stats.
- Ugdrasil’s Title
- Critical Damage:
(From rank 1 to 5 titles)
Old: 70/100/130/170/200%
New: 50/70/100/130/170%
- Ignore Dodge/Block:
(From rank 1 to 5 titles)
Old: 0/0/0/7/10%
New: 0/0/0/5/7%
- Zian’s Title
HP Bonus:
(From rank 1 to 5 titles)
Old: 1000/1200/1400/1800/2000
New: 1000/1200/1400/1700/2100
Block:
(From rank 1 to 5 titles)
Old: 5/6/7/10/10
New: 5/6/7/10/15
Knight
In the current meta, where casters are slightly behind, we want to make a small tweak to absorb. Also, with the overall damage reduction increased in the previous patch, its impact in matchups involving Knights will be slightly lower.
Divine Protection:
Old absorb cap: 25%
New absorb cap: 20%
Mage
Berserker
After bringing back the dodge buff, Berserker started showing signs of returning to its “man eating” form. Because of that, we want to intervene in a critical area.
Berserkers will now be able to learn only one of the following skills: Axe Smash or Swing Shot. If any characters have learned both skills, they will be removed from their build.
Axe Smash / Swing Shot
:
No longer can be learned together.
Elementalist
We’re aware that Elementalist has been struggling a bit in a meta dominated by crit builds, since its biggest weakness is crit-based enemies. However, since we believe every class should have weaknesses, directly buffing that weakness may not be the right approach. Instead, we want to monitor Elementalist after increasing the survivability of its summons against crit builds.
Ancient's Favor:
New stat: +65% Critical Hit Resistance (summons only)
Slayer
We took a closer look at Slayer, one of the most discussed classes lately, and found that its first HH skill increases too much Physical Damage compared to equivalent classes. So we’re reducing it a bit. It will still remain higher than Knight and Berserker, but we want Slayer’s main identity to be high critical damage.
Powerful Light:
Physical Damage has been decreased.
Old: 12/26/42/60/80/110
New: 10/15/25/40/60/85