Rebalance Changes v5 is on Live

9/15/2025 5:39:00 PM

Patch Notes

Rebalance Changes v5 — On Live

📅 Released September 15, 2025

Hello everyone,

We’re back with a new patch—one that we believe brings us closer than ever to the ideal final balance.

With critical damage nerfed in recent updates, we’re also rolling back some of the defensive adjustments we previously made against crit.

🧙 Mage

Black Staff DiseaseReverted

This skill was nerfed alongside Antimagic in patch v1. Having both nerfs hit at once significantly reduced the offensive impact of what is meant to be the deadliest class in the game. Because of that, the nerf on this skill has been reverted.

Cast time debuff — values reverted to original

Old-10 / -15 / -20 / -25 / -30%
New-10 / -14 / -22 / -34 / -50%

🪓 Berserker

Axe SmashChanged

When combined with Wild Barrage, this debuff reduced block and dodge to levels unreachable by most classes, and players could achieve this by spending just 1 skill point. To add more strategy (requiring max rank to apply full debuff) and sacrifice (greater skill point investment), we’re changing the scaling.

Old-8 / -10 / -12 / -14 / -16 / -20 / -20 ...
New-1 / -2 / -3 / -4 / -5 / -6 / -7 / -8 / -9 ...

🏹 Hunter

CureNew stat

This is a serious topic. We’ve worked hard to make Hunter an excellent support class, and we hate seeing it used as a DPS. Players who want to kill should play classes like Archer or Mage—not exploit Cure to turn Hunter into a damage dealer.

We’re reintroducing a change we previously tested: Cure now applies -All Elemental Damage (for now, this only applies in Arenas and Tournaments).

  • Effect: -25 All Elemental Damage on all ranks

🔮 Sorcerer

Narcolepsy

Fixed a bug where the skill’s radius was incorrectly scaling with range increases. Hawk Eye now properly increases the range of the skill but not its area of effect.

🪐 Orbiter

Elemental RescueRemoved

Since crit classes have been nerfed, there’s no longer a need for this skill to provide Melee Dodge. That bonus has been removed.