Rebalance Changes v4 is on Test Server

06.09.2025 16:00:00

Hello everyone,

After about a month, we’re back with a new patch. As you all know, our community is full of “pro players,” which means even the simplest topics often spark a wide variety of opinions. Since we truly value everyone’s feedback, we take the time to listen, filter, and try to meet at a common ground.

As with every rebalance patch, we know some players from nerfed classes have a tendency to ragequit. However, we honestly don’t understand why someone who picked a class because it was overpowered gets upset when balance changes arrive—and to be frank, we don’t really care this childish behaviour.

The name says it all: these are balance changes. They don’t always produce the exact results we expect, and sometimes they come with side effects. That’s why it’s important to stay calm after changes go live and provide us with constructive, thoughtful feedback.

 



 

Note: The changes have been patched to your clients so you can view them on the test server. As a result, you will also see the new stats on the live server — but they are purely visual. The old stats will remain active on the live server until we are confident that the planned changes are in a good place.

You can find previous changes in these links:
Patch v1
Patch v2
Patch v3
and Hotfix for Orbiter

 

Now, let’s dive into the changes:


 

Knight & Berserker:

Over the past few months, these two classes—and especially their devastating critical damage—have been at the center of heated discussions.

Our goal with giving Berserker access to Axes was to provide a unique identity and strength. We achieved that, but we overlooked the possibility of Knights also fitting into this space.

As long as both Sword and Axe remain equally shared between the two classes, we won’t reach the balance we’re aiming for.

  • Knights will no longer be able to use Power Axe and Axe Smash.

  • Berserkers will no longer be able to use Power Blade and Blade Sting.

We know this change impacts players who invested in the opposite weapon type. To address that, we’ll be offering a Sword ↔ Axe exchange service that preserves your stats and yellow options. To request this service, please open a ticket via our website or Discord.

This change will reduce some of the offensive power Knights have enjoyed in recent months. We may buff Sword skills later if needed, but we’ll take time to observe before making further adjustments. Players who ignore this message, cross the line of respect, or threaten to ragequit will find their departure encouraged and accelerated.

 


Knight:

Sacrifice:

Both Cooldown and Duration reduced to 60 seconds like Power Drain from Berserker. Previously, its long duration forced a “all-in or nothing” playstyle. With this change, we aim to make it more situational and effective.

 

 

 


 

Berserker:

 

Vital Charge:

Movement Speed Tenacity reduced from 30% → 20%.

 

Axe Smash:

No longer deals DoT damage.

 


 

Sorcerer:

Crown of Madness:

The Crown of Madness nerf has been reverted. We found that combined with Mana Pull, Sorcerer survivability dropped too much. We’re keeping the Mana Pull change, but Crown of Madness will return to its previous form.

 


 

Swashbuckler:

Since we reworked Detect Scroll (no longer spammable), Hide in Sight has become very powerful—as it should. It greatly increases Swashbuckler’s survivability, so we’re making the following adjustments: 

Advent Legend:

Movement Speed Tenacity reduced from 15% → 10%.

 

Two Weapon Mastery:

The added cast time with previous rebalance patch has been removed.

 

Soul of the Impossible Weapon:

We’re aware of how strong Swashbuckler’s combo is—dropping the target’s Skill Block nearly to zero. We like the Soul of the Impossible Weapon mechanic, as it helps the combo, but its current duration makes the combo guaranteed rather than just supported. That’s too strong. Duration has been adjusted. Now its 1/1/2/2/3/5 seconds (was 5/5/5/5/5/8).

 


 

Orbiter:

We personally liked the recent changes—especially the cast debuff removal—but the majority of players struggled to embrace them. Since we do want support classes to feel strong, but also need to align with player expectations, we’re reverting most of those adjustments:

 

All Attack Skills:

Long ago, we slowed Orbiter down by increasing the base cast times of all attack skills. We are reverting this. Attack skills will now have their original cast times again.

 

Victim's Repose:

Once again cause Disarm, changes have been reverted.

 

Smart Sniper:

Once again remove Stun and Movement Speed debuffs. Additionally, it now grants 5 seconds of immunity to Stun and Movement Speed effects.

 

Siphon Wave:

No longer deals AoE damage. When it did, it often caused debuffs to be unintentionally cleansed from nearby targets, so this change resolves that issue.