Patch Notes
Rebalance Changes v3 — Test Server
📅 Released July 29, 2025We’re back with a new balance patch. For a long time now, we've been listening to feedback from players. Without exception, there have been "complaints" about every class — many players believe their own class is underpowered while others are too strong. We take this as a sign that we’re on the right track.
Instead of simple complaints, we prioritized and considered suggestions supported with reasoning, and based on that, we've prepared these changes.
- These adjustments are now active on the test server. After both theoretical and practical evaluations, we’ll implement any necessary follow-up tweaks before bringing them to the live server.
- We had a few more changes planned, but due to the update to the "Elemental Resistance Debuff" system, we've decided to hold off for now. This is a major change that will affect all classes, and once we see the results, further adjustments will likely be necessary — and we’ll be ready to make them.
Share your thoughts and suggestions about the changes with us!
Aside from the balance changes, we’d also like to announce that in August, Ranked Arena will be Shuffle-only. There will be no end-of-season rewards for the classic 3v3 mode. We believe Shuffle Arena highlights individual player skill more effectively, and the results there will give us more accurate data for future balance adjustments.
And one final note: we kindly ask players who struggle to control their temper or have trouble staying respectful to take a moment to calm down before submitting feedback. Disrespectful responses and flaming will not be tolerated.
⚙️ General Changes
- The system introduced in Rebalance Patch v2, where Physical Resistance debuffs lose effectiveness as they stack, has now been applied to Elemental Resistance debuffs as well.
- Detect Scroll can no longer be spammed. It can be used when there are no invisible targets nearby and it will trigger its cooldown. (Patched 1 week ago)
🛡️ Knight
With the recent patches, we feel that our noble Knight has become a bit weaker. We want Sacrifice — a skill with stats dating back to older times — to receive a slight buff, allowing the Knight to achieve a meaningful power spike when used at the right moment.
SacrificeIncreased
- Critical Damage has been increased from +50% → +100%
- Attack Speed has been increased from +30% → +50%
🏹 Archer
We’re removing the skill block cap to make the use of Rock Skin more meaningful, and we’re also adding a small increase to its effectiveness.
Rock SkinRemoved
- Removed Skill Block cap.
Skill Block — scaling changed
🔮 Mage
With the last rebalance patches, the popularity of this lovely mage has dropped more than we expected. We want to increase their defense a bit to help them stay alive longer.
StunnerRemoved
- Removed Skill Block cap.
Skill Block — scaling changed
Antimagic
We don't think it's healthy for the strongest skill in the game to be spammed outside of normal PvP conditions (we're specifically referring to situations where several non-main mages simply spam Antimagic on a single target and then step aside). A skill this powerful should be used wisely.
We're adding a 15-second immunity to Antimagic. This means that once a player is affected by Antimagic, they won’t be affected by it again for the next 15 seconds.
🪓 Berserker
We're very happy to see the return of the nostalgic, man-eating "Crit Zerk." However, the power we've given it seems to have become somewhat unstoppable. We believe this power should be used more wisely rather than recklessly. For this reason, we'll be applying the same logic we used with the Knight's Sacrifice skill here as well.
Power DrainChanged
Will be working as "sacrifice" buff now.
- Increases Attack Speed (has been transferred from Red Heat and Indomitable Soul)
Scaling: 10/15/20/25/30/35/40/45/50/50/50… - Reduces Skill Block and Elemental Resistances
Scaling: -10/15/20/20/20… - Duration: 60 seconds
Red HeatNo longer
- No longer gives Attack Speed.
Indomitable SoulChanged
- Attack Speed buff has been replaced by Physical Damage.
💀 Sorcerer
Given the amount of support capabilities in its kit and its high kill potential under the right conditions, its survivability feels a bit too high. The damage absorbed by the Skeleton companions should be slightly reduced.
Mana PullAdded
This newfound tankiness should come with a drawback. In the past, Sorcerers used to struggle with the cast time that didn’t benefit from combi when using Mana Pull. However, thanks to the Ultimate HH skill, that disadvantage no longer exists. Therefore, a minus Cast Time debuff has been added to Mana Pull.
- Minus Skill Cast Time has been added.
- 8% at all ranks.
Crown of MadnessReduced
Amount of absorb has been reduced.
Absorb — scaling changed
🌿 Elementalist
Fairy BlessAdded
- Mana Consumption has been added.
- Scaling: -5/10/15/20/25/30/35/40/40/40%…
🗡 Slayer
Overall, we think it's in a good spot, but we'd like to see what it can do with a bit more power.
Break ArmorIncreased
Amount of Block debuff has been increased.
Block debuff — scaling changed
🐉 Summoner
Our beautiful dragon seems to have fallen out of favor lately. The stat caps on some of its skills are currently holding it back too much — we’re removing them to see its true power!
- Besides that, the Larvas are currently useless. We’d like to make some changes to them and bring them into the game meaningfully.
We’re aware that the Summoner’s damage is high due to dual weapons, and we’ll be closely monitoring the Larva changes. Since, unlike Elementalist and Sorcerer, Summoner won’t have the means to keep the Larvas alive easily, we expect it to remain balanced.
DisturbRemoved
- Stat cap has been removed.
Lose MindRemoved
- Stat cap has been removed.
Mighty WingIncreased
Amount of Elemental Resistance debuff has been increased.
Elemental Resistance debuff — scaling changed
Sacred OneAdded
- Larvas will have a chance to stun the target like Silver from Elementalist
- Larvas will have a chance to reduce target's Defense
Scaling: 40/50/60/70/80/90/100/110/120/130/140/150/160/170/180/190/200/210/220/230
🛡️ Orbiter
All support-oriented classes have their own unique traits, but the Orbiter lacks one. This has led to the class being overlooked. With the changes we’ve made, we hope to shape it into a more complex and distinctive support class.
DisturbRemoved
- Stat cap has been removed.
Smart Sniper
- Its now effective on self + target
- It now cleans Cast Time Reduction Debuffs
Elemental RescueAdded
- It now gives double amount of Skill Block and Heroic Defense
- It now gives Melee Dodge
Toxic HandChanged
- Duration and Cooldown has been changed to mimic Halt
- Issue with skill's success rate has been fixed. Its now depending on its own success rate only.