Patch Notes
652
📅 Released October 31, 2026⚙️ Features & Changes
🎃 Four Cursed Seals
- Scoreboard and Map — the match now carries a scoreboard of its own, and the map shows your team in blue, the other teams in red, and all four seals with the team that currently holds each one written underneath. A seal nobody holds reads Unclaimed. Both work across the whole Battle Square, so a teammate on the far side no longer vanishes from your map.
- Next Bonus Hunt — the queue window now shows how many more completed matches the server needs before the next extra Sir Pumpkin hunt, and reads Spawn pending once one has been earned.
🖥️ Graphics & Interface
- Everyday and Siege Presets New — two buttons on the Video tab switch every graphics setting at once, so you no longer have to walk down the list by hand before a big fight. Siege turns off other players' skill effects among the rest. There is no Save button: whichever preset you are on keeps whatever you change while you are on it.
- Clickable Channel Tags — the tag at the start of a chat line now switches your input to that channel when you click it, the way clicking a whisperer's name fills in a whisper. General, Guild, Union, Party and Shout all work. General lines had no tag to click before, so they now carry one, and Union lines read Union instead of Guild. The Shout of Elemental tag fills the command in once rather than switching, because every one of those costs you an item.
🐛 Bug Fixes
- Deleting a Character with Auction House Items — deleting a character threw away everything it had listed on the Auction House along with any sale money it had not collected yet, without a word of warning. A character can no longer be deleted while the Auction House still holds anything of its, and nobody is exempt from that. Collect and clear first, then delete.
- Characters Saved Before a Restart — an announced restart stopped the servers without saving anyone first, so whatever you had done since your last save was lost. The countdown now saves every character and waits for those saves to be written before anything is shut down.
- Arena Points — your arena window could show a figure from an earlier session and keep showing it until you logged out, which looked like Shuffle points going missing after a restart. Points are now always worked out from your wins and losses, everywhere they are read or written, including the season rollover that picks the top ten. Separately, leaving a match never actually applied the queue ban it was supposed to; it does now.
- Arena and Tournament — fixed a case where an opponent who dropped out could leave a trace behind, and a timing problem in how Tournament placements were recorded.
- Party Invitations in a Fight — party invitations work mid-fight again. Last patch blocked them along with the rest; they were the one kind worth keeping, so they are back. Trade, guild, friend, mentor, chat channel and game team invitations are still refused while either of you is in combat.
- Four Cursed Seals Entry — a match with more than one player per team could put everyone back in town after all of them had accepted. Fixed, and failed entries are now recorded so the cause is visible.
- Trick or Treat Skeleton — the skeleton now calls out the region it is hiding in every so often while it is still standing, instead of announcing itself once and going quiet.