Patch Notes
546 – 547
📅 Released June 15, 2026⚙️ Features & Changes
🏆 World Cup 2026 Rift Event New
- Enter through the WC26 herald NPC: 2 free entries per day per account; extra runs spend Rift Tickets.
- Fight through waves of scaled monsters and fill a kill-XP bar that hands out reward thresholds as you climb it.
- Rift-only XP talisman — grants bonus experience inside the rift only; it never affects your normal leveling XP.
- Best-run leaderboard — your single best run (score, wave reached, and clear time) is ranked globally.
- A minimum level requirement now applies to enter the World Cup Rifts.
⚔️ Guild Boss Spawn Scroll New
- A new usable scroll lets a guild start a boss-defense event in the event map.
- The boss spawns 5 minutes after the scroll is used, with a per-minute (and final 30-second) countdown broadcast to everyone in the map, followed by a 10-minute defense window.
- The spawning guild and the boss cannot damage each other — so every other player fights the boss while the guild defends it.
- If the boss dies, its loot is shared among nearby players. If the guild defends it for the full window, the defenders who fought off attackers split the reward pool.
- 30-minute global cooldown; only one event can run at a time.
✨ Combat & Buffs
- “Increases Effectiveness of Party Buff Stats” now boosts every buff stat family — STR/DEX/INT/CON/WIS, max HP/MP/SP, attack/cast/movement speed, cooldown, hit/evade/dodge, and attack range — not just damage and defense. It also now amplifies the caster's own buffs, not only those on party members. (Pet/summon buffs remain intentionally excluded.)
- Summons & tames now snap to your newest target. Player-owned summons immediately retarget to your latest attack target instead of finishing their current kill first.
🎯 Skill Macros
- Macros resume auto-attack after a skill cast. The character walks into range and then engages auto-attack — including teleport-to-target skills that land in range first.
- PvP macros flag the target on the first cast. Configs set to PvP (first key held with Ctrl) now force their opening skill cast so an offensive skill lands on a not-yet-flagged player and starts combat; the following hits then flow normally. Monsters are unaffected.
- Macros begin processing immediately when started.
🪟 Client & Display
- Windowed mode now renders at your chosen resolution with only a top title bar (full coverage at native resolution; 1080p stays 1080p on a 4K monitor).
- Focus & taskbar behavior fixed — the game stays above the taskbar while focused, and clicking another app's window now properly sends the game to the background.
- Fixed fullscreen startup picking the wrong monitor.
- Fixed the HUD bottom row (HP/MP and quick-belt) anchoring after login.
⚡ Performance
- Reduced per-frame overhead from skill macros and item-set switching — slot-reload and hotkey-healing work is now throttled instead of running every frame.
💬 Chat & Moderation
- More reliable moderation under load — duplicate moderation requests are now collapsed so messages no longer slip through unfiltered during spam bursts.
- Fewer false blocks — removed the over-matching two-letter “ma”/“pa” from the parent-insult filter while keeping the longer words.
🐛 Bug Fixes
- HP/MP nameplate bars no longer drift away from characters at UI Scale above 100%.
- Chat layout — chat text no longer overlaps the bottom “+” button, and the chat input bar and chat windows no longer drift to the corner after minimize/restore or alt-tab.
- Mini-icon HUD cluster icons no longer merge together when dragged off-screen, and Reset UI Positions now restores the cluster and extra quick-belt pages correctly.
- Potion-recovery-reduction debuff is now properly removed when cleansed/dispelled (it previously kept throttling your potions until its original timer expired).
- Tournament brackets now display correctly — fixed an empty bracket UI that could persist for an entire tournament until a server restart.
- Tournament summons — players who never registered are no longer pulled into tournament / BoEC matches.
- Fixed the WC26 leaderboard showing wave and clear time swapped.
- Fixed a server crash on long rift runs caused by event monsters never being released from the instance.
- Scaled rift monsters no longer count toward quest kill objectives.