Hello adventurers, we know you have all been waiting for these changes for some time and we apologize for the delay. It's a lot harder to balance than we anticipated, the smallest changes can have unforeseen effects. We've spent a lot of time and effort on it and made a few changes, if you want to make a suggestion you can raise a ticket on our discord.
General Changes:
- Reduced Stun Duration in Bellos Ring from 5 seconds to 3 seconds
- Increased Stun Duration in Shields from 1 second to 3 second
HP changes are implemented due removing HP from HH cap. Some skills already have HP buffs in the list, so their scalings will be changed. For example Life Grow will have +5% HP at Rank 11 with this change.
Knight:
- None
Archer:
- Mana Gain: 5% HP at rank 1, +1% per rank
Mage:
- Phyiscal Gain: New scaling: 5% HP at rank 1, +2% per rank
Cast Berserker:
- No changes
Crit Berserker:
- Power Axe: Added same amount of Stamina from Bludgeon
Hunter:
- Cure: No longer removes Restrain and Narcolepsy
Sorcerer:
- Armament: 5% HP at rank 1, +1% per rank
Swashbuckler:
- None
Ranger:
- Elemental Favour: Cooldown has increased from 29 seconds to 34 seconds
- Life Grow: New scaling: 10% HP at rank 1, +2% per rank
Elementalist:
- Elemental Heal: New scaling: 10% HP at rank 1, +2% per rank
- Mutation: Minimum cooldown time set to 15 seconds
- Pets' skill success rates: Now capped at 40%
Orbiter:
- Dragon Blood: New scaling: 10% HP at rank 1, +2% per rank
- Smart Sniper: Now removes Movement Speed and Stun debuffs with a cooldown of 8 seconds (like Disentangle from Hunter) (Original stats of Smart Sniper has moved to Great Honor)
Slayer:
- All buffs: Cast time of buffs are set to 0.8 sec
- Dragon Blood: 10% HP at rank 1, +2% per rank
- Moral Courage: Now party buff
- Tidal Wave: Movement Speed debuff has added. 2% at rank 1, 2% per rank
- Normal attack success rate increment
Summoner:
- Dragon Blood: 10% HP at rank 1, +2% per rank
- Mighty Wing: Elemental Resistance debuff has added. 6% at rank 1, 2% per rank